Starwars: 1313

Cancelled Project - ILM/Lucafilm

Lead Artist

ABOUT

I was a Lead Artist in this game. I was responsible for delivering blockouts, lighting and final composition of levels.

Responsible for Object Count, Vistas, and optimization for the game in both PC and Console.

Recommended tools for the Art Director and served as a bridge between Singapore ILM and ILM San Francisco.

Trained the team and gave demos of new tools including Substance Designer.

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Battlefield Hardline (DLC)

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First Assault