MARVEL
MARVEL - Released 2018 for Mobile/iOS
STRIKEFORCE
Art Lead
ABOUT
Served as a Art Lead on a shipped Mobile game with Marvel/FoxNext LA.
Developed a pipeline to optimize mobile scenes into Unity, established guidelines for Mobile shaders as well as created a pipeline that was rolled onto members of the team in order to create performant art on a mobile device, using Zbrush, Maya, Substance Designer and Painter. Created Hero assets and gave art documents to the team in order to expedite creation and maintain quality bar.
Worked with engineering in establishing budgets as well with Animators in order to create Environment “gags” or life into each Arena of the game.
Was part of weekly review meetings with Fox/Marvel members and created concept art which was approved and then shipped into the product.
General training of staff, managed Day-to-Day lead tasks and implemented changes by Marvel.
Skills: Visual Communication · Holistic Health · Publishing · Typography · Creative Strategy · Game Development · Illustration · Cinematography · Branding