Catalyst Black
SuperEvil MegaCorp
Art Lead




About
Served as the Studio Art Manager and Art Lead, I am in charge of the Super Evil Megacorp’s entire Art Pipeline, from Character, Environments, Weapons, Outsourcing coordination, including and not limited to deadlines, deliverables, in charge of scheduling art meetings with internal and external (sometimes both) teams.
I am trusted also with 1-on-1 meetings with members of the team, and other departments such as Engineering and Design in order to constantly improve the way we work, and give feedback to improve our visual game engine.
Lastly, I am in charge of giving deliverable estimates to our internal and executive team for milestones as well as help plan our future content updates.
Host Art Workshops for members of the team to train in their respective fields, and demo upcoming features to our executive team.Serving as the Studio Art Manager and Art Lead, I am in charge of the Super Evil Megacorp’s entire Art Pipeline, from Character, Environments, Weapons, Outsourcing coordination, including and not limited to deadlines, deliverables, in charge of scheduling art meetings with internal and external (sometimes both) teams.
I am trusted also with 1-on-1 meetings with members of the team, and other departments such as Engineering and Design in order to constantly improve the way we work, and give feedback to improve our visual game engine.
Lastly, I am in charge of giving deliverable estimates to our internal and executive team for milestones as well as help plan our future content updates.
Host Art Workshops for members of the team to train in their respective fields, and demo upcoming features to our executive team.